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Post by nats on Oct 2, 2011 8:06:52 GMT -5
Name: Beyond Hope Rules: 1. No Godmodding 2. No Mary Sues 3. No overly powerful characters Plot: The land of Raegos is dieing. Slowly but surely evil has taken over. Only a small team of adventurers have responded to the call of the king to travel out and try and defeat the evil forces that have laid so much of the fair land to waste. They will be facing great peril, but should they be able to co-operate with each other then their quest will hopefully be successful. Dice: No Game Master: N/A RPG Style: Play by Post Genre: Fantasy Current Status: Open but Started, click to find whereCharacter Bio Form: [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Sexuality:[/b]
[b]Description:[/b] [b]Weapons:[/b] [b]History:[/b] Current Characters: Sakwa (Warrior), Nua'ngal "The Savage" Redfang, or just "Gnaw"(Warrior), Kasira (Offensive Magic), Hešen (Archer), Kree A'belika (Healer), Emperor Zeek Ahriman (Evil Overlord) Additional Info:: Warrior - Taken Warrior - Taken Offensive Magic - Taken Defensive Magic - Open Healer - Taken Archer - Taken Thief - Open Evil Overlord - Taken Evil Overlord Minions - Open x 6
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Post by nats on Oct 2, 2011 8:15:42 GMT -5
Name: Sakwa (Sah-ku-dra) Age: Ageless (is a spirit trapped within a humans body looks to be 33) Gender: Male Sexuality: Asexual
Description: The most immediately noticeable feature in this warrior is the history in his brown eyes, one permanently kept partly closed through a long scar running down to mid cheek from somewhere near the top of his forehead. There is a second scar crossing through this over the bridge of his nose. His hair is long, often tied back into a high ponytail, if left loose it tends to bush out, creating a dark brown tangled mess rather rapidly. He stands tall, wearing surprisingly light armour for a warrior, only protecting himself with a breastplate and pauldrons made of hardened leather. Beneath that is a black shirt, and black trousers, a brown cloak ripples down from strong shoulders. His boots are black coming to mid calf and heavily spattered with mud and other such travel dirt.
Often he is seen either mounted, or leading, a bold war stallion whose coat is of an ebony hue apart from a spot of white in between red-brown hued eyes. Long black mane hangs down neck curling slightly and tail is constantly held proudly, the very tip just brushing the ground. In full tack he is indeed a sight to see. Weapons: One handed Longsword with a dragon engraved into the hilt filled with red and gold leaf enamel, fighting dagger with a phoenix of chinese design engraved in gold on the hilt History: He was born seemingly a normal human. No one knew that he was the rebirth of a great spirit trapped in a human form to try and save the world from evil. This is one who has been since time itself first started, yet always taking the form of a lowly human.
This first became apparent after a point in battle, where he was named a great warrior for his survival, where he almost died. It was only the spirit within his body keeping him living, though none knew it. After that point he became a hermit, withdrawing back from humanity. At least until now where he heard the issues facing the king.
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Post by SaberSword115 on Oct 2, 2011 9:17:23 GMT -5
Name:Kasira Age:21 Gender:Male Sexuality:Heterosexual
Description:A master of offensive magic. Kasira tries to do what's best for the land Raegos which is his homeland. He can defend himself with his ability of casting magic but this does not mean he doesn't have faults. Although, he believes that he'll do anything to protect Raegos, he has trouble accomplishing simple tasks such as cooking and cleaning where his magical knowledge stops. He's also afraid of heights and can be a bit delusional when it comes to thinking about tasks he can accomplish and tasks he can't. Appearance wise, his spiky, red hair is definetly the first thing you'll notice along with the matching wizard robes. He has a very distinct jawline and has a warrior look. Without the wizard robes and the staff, he could easily be mistaken as a warrior.
Weapons:Being a wizard, Kasira only wields a staff but is rarely used because of Kasira's tendency to stay back and cast magic on the enemies. However, Kasira has a number of potions and posions which can turn the tide of battle.
History:Kasira was born in Raegos and has been there ever since. It's been his home. Now that evil is taking over, Kasira will battle, fight and win in order for Raegos to live on. Kasira's parents were both accomplished magicians. His mother focusing on potion making while his father was more adept at magic casting. This influence made Kasira want to be a magician as well. Since he was very young, his mother has taught him the art of potion making while his father has taught him the art of casting offensive magic. Once he was 18, Kasira decided to leave home, becoming an apprentice to a master magician. With him, Kasira focused on magic casting and less on potion making and devoted most if not all his time to mastering new spells. When evil was starting to take over, Kasira knew that he had to do something about it and decided to join a small group of people that will fight for the protection of Raegos...
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NK
New Member
Yes.
Posts: 13
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Post by NK on Oct 2, 2011 10:35:45 GMT -5
Heys. Looking to occupy the second post of warrior, please. :3
Name: Nua'ngal (Nun-gal) "The Savage" Redfang, or just "Gnaw" Age: 26 (Human years) Gender: Male Sexuality: Hetero
Description: The race of the Gnolls is most recognized by humans as looking like 'humanoid hyenas', but to call any Gnoll by such terms tends to result in them becoming very ill tempered.
Nua'ngal stands at the average height of his people at 8 feet. His sometimes messy fur, which covers most of his body but thins around his face and hands to show off grey skin, is unnaturally black for a Gnoll which makes him easily stand out in any crowd.
His eyes are colored bright yellow which eerily shine in the dark even when the rest of his dark form is hidden by a lack of light. His left ear has been rather cleanly cut in half, making his right one look lonely as it stands up on its own. He is also missing the pinky finger of his right hand. The tip of Nua'ngal's tail is oddly white in contrast to his otherwise very dark appearance.
Nua'ngal tends to wear black cloaks in poor attempts of covering up his form when in places such as towns or out on the open road. He favors black leather armor and full metal plate armor, which is unfortunately hard to find in Gnoll size.
Weapons: Heavy battle axes and two handed weapons and a variety of thrown axes. A totem which is more or less a handheld battering ram. It resembles an intricately carved tree trunk with metal plated ends. There are two handles in the midst of it for easier holding.
History: Nua'ngal, of the clan Redfang, was born into the Winter-Gnoll tribe of Kaorn. Winter-Gnolls are so named because they live in the harsh frozen tundras of the Northern island chain.
Nua'ngal was always unique and recognized as such for his black fur which none of his parents even had. He grew well to his teen years and became a well learned warrior of the tribe. Nua'ngal however was often not allowed to participate in regular raids and while a reason was not given initially, he found out it was due to the disadvantageous contrast of his fur with the pure white snow. No display of strength or skill, which often led to trouble with him and his peers unfortunately, would satisfy the other warriors to letting him participate in attacks on enemy tribes or precious trade cargo.
So Nua'ngal shunned the guerrilla and sneak tactics of the tribe and embraced direct conflict. He was discouraged from engaging in such brutal and risky combat but he arrogantly insisted he could train himself to match the strength of ten of his enemies and overcome companies of them on his own. His boldness began to show in his manners when he began speaking disrespectfully bluntly to his superiors and the rest of his kin. He always sought to prove his superiority to others through brute strength.
On the year of his 18th birthday many of the Winter-Gnoll tribes had gone to war with the Gnolls living South of them, on the northernmost shores of the continent of Zaen. Conflict had risen when pilgrims from the human kingdoms had began converting Gnolls from their ancestral worship of battle and nature to worship the Gods of man. War ships were crafted and many from the snow covered islands left to battle their, then-called 'wicked', cousins. Nua'ngal was eager to join all out war alongside his father and other tribal warriors.
During the second and to-be-final year of their great war, when Nua'ngal was turning 20, his confidence in his strength had been proven quite useful to his fellows. To many of their enemies it became a great surprise when he charged head on like an angered boar. There was one thing Nua'ngal would find that his brutal style of combat could not conquer, and this was magic. The human kingdoms had began supporting many of the converted Gnoll tribes by sending reinforcements in the form of battlemages.
Nua'ngal's first encounter with their fierce magic became unforgettable and his greatest regret. While the leader of his battalion, his father, could see the danger in trying to take on mages in close range combat, Nua'ngal was ignorant to this threat and treated the coming battle as he had done all others. He was on the field of battle as soon as he saw the feeble-looking hooded humans, and as his fellow soldiers could not let him run out on his own they all followed. It ended in the greatest sacrifice their quite sizable fighting group had experienced in the two years of war, including the loss of their leader.
Nua'ngal left the battle with the tip of his tail burnt white by the curses of their enemy, and the loss of his own father. He could not cope with the pain caused by his own foolish actions, and fled.
Nua'ngal traveled far South to the human kingdoms, where he found himself an outcast being the only Gnoll among humans. Nua'ngal luckily found the one method of work he could be employed in - bounty hunting. In the last 6 years he has grown infamous as a very successful and feared blade for hire.
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Post by nats on Oct 3, 2011 1:15:44 GMT -5
Welcome you two ^_^
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Hešen
New Member
Posts: 11
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Post by Hešen on Oct 3, 2011 15:32:03 GMT -5
Name: Hešen (Heshen) Age: 25 Gender: Male Sexuality: Questionable
Description: He carries the beauty and grace of a young elven man, but is in fact a very handsome human. His face so delicately designed is unmistakably oriental, though he is unusually quite pale skinned, its clear surface only blemished by a red birthmark that sits below his right ear. He stands at approximately five foot six, with a slim athletic build, built by his skills in hunting and archery. He has long black hair and a little stubble on his upper lip, suggesting that maybe he was thinking of growing a moustache but not quite decided if he should. A series of metal rings adorn his ears. His dark brown eyes are constantly watching, gaze like a hawk.
His usual role is that of a bodyguard, though for this precise decree he has been allowed free of this duty. He wears leather armour of a light yellow colour, bearing the King's seal prominently across the breast. A matching cloak covers his back also, which again bears the same seal. Underneath he wears an off-white linen shirt, red trousers, only visible at a time his armour would be unnecessary. His fur-lined black hat holds the sigil of his military rank, showing he is a corporal.
A very serious and closed man, he does not interact with others unless it is to relay orders. Maybe, if you are lucky, you will get a sarcastic roll of the eyes from him, but rarely a smile or laughter. It takes a lot of effort to get him to speak of himself or his feelings.
Weapons: A composite longbow made of Mulberry wood and Siberian Ibex horn, engraved with the image of a Manchurian Crane and writing along its length. Also a leather quiver, usually strapped to his waist, perfectly matches the designs on the bow's body. Also at his belt but generally hidden from plain sight is a long fighting dagger, a backup for any time he was unable to use his bow.
History: The son of a military nobleman, he inherited part of his rank from his father. At the age of two, his mother became ill and soon died, so he was raised by his father's second wife. His step mother was a strict woman, with him being his father's firstborn son, she ensured no expense was spared in his education. He spent most of his childhood locked indoors, studying classic literature, politics and languages, let outside when his father would teach him skills with the bow.
As his father had before him, at the age of 16 he joined the army, though most of his time there was tending to administrative duties, his colleagues seeing his sheltered upbringing as being difficult to work with, generally shunning him and even picking on him when they saw fit. That does not mean that he went entirely unnoticed, in fact, his unit's leading General found quite an interest in him, and so would often at times test him. He was selected to go forward to the King's imperial bodyguard unit at the age of 22, the youngest to have been chosen, where his skills would finally be of some use.
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Post by nats on Oct 3, 2011 15:37:45 GMT -5
Just needing thief, healer and defensive magic user then we're ready to go - if well written will combine defensive magic and healer together
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Post by nats on Oct 3, 2011 17:20:27 GMT -5
RP has now started here: Click Please remember to wait for others. Feel free to join the rp to all party members we haven't got, all will be invited and written in.
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Post by Rilɘy ♡ on Oct 5, 2011 13:35:58 GMT -5
takin' the healer
Name: Kree A'belika Age: 23 Gender: Female Sexuality: Lesbian
Description: Kree has short dead straight brown hair, often tucked behind her ears or pulled back with a leather tie. Blind in her right eye, the milky white is a dull contrast from the dark hazel orb beside it. Standing at about five foot two, she's stuck in the awkward height her own mother had reached before she passed, too.
Weapons: Walking staff; heavy and used as a club if needed, small dagger hidden under her healers cloak.
History: Kree's real name was forgotten the day she was taken in by the healer. Her mother and father had passed from an infection and the girl wasn't effected much; not enough for the Healer not to see her. She studied under him for most of her life, helping him pick herbs and heal the sick, sometimes putting the sick to rest. She loved it. But one day, the same infection that took her parents took her master, too. And now she runs solely on her own, taking whatever she can from her teachings and from what she will learn on her own.
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Post by nats on Oct 6, 2011 14:37:35 GMT -5
Kasira as warning you need to post soon, if you haven't posted by tomorrow then I'll have to write your character out and will give Gnaw's rper the permission to take your character out. Please understand this is because I can't hold the roleplay indefinitely
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NK
New Member
Yes.
Posts: 13
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Post by NK on Oct 9, 2011 15:54:03 GMT -5
Name: Emperor Zeek Ahriman Age: 22 Gender: Male Sexuality: N/A
Description: Even when dressed in the most fashionable of royal garbs, what is most apparent about the young man is his unhealthy pale complexion and thin, feeble form. His bright green eyes show off his constant weariness, but beyond that is the greatest amount of care and kindness pointed at anyone he gazes upon. He has noticeably straight, shoulder length brown hair which is tucked most often behind his ears. The Emperor of Kheras tends to be forced to dress in a long red cape with a fluffy white trimming going all around its edges. The servants also dress him in a darker red tunic and black loose pants. The Emperor likes kicking off his shoes and walking around in socks, but he is insisted upon wearing pointy-tipped crimson leather boots. In positions of such high authority, people tend to have very little option in what to wear.
The Royal Crown of Kheras, which is regarded as one of the most priced possessions in the known lands due to it being crafted from the most expensive, rarest metals and jewels found in the mountains the Empire consists of, is never worn by Zeek. By his command the Royal Crown sits upon the head of a statue devoted to his father, King Eisem Ahriman.
Weapons: None
History: The legacy of Emperor Zeek begins with the final years of his own father's reign. The Kingdom of Kheras used to be recognized as one of the wealthiest regions on the continent of Zaen due to the rich mines they had established on the mountainous regions covering their land.
This ended swiftly when an outbreak of the Vampire virus erupted in Kheras and wiped out most of its human population. The remaining people were preyed upon by the growing number of vampires and in his desperation, the King sought assistance from the nearby Dwarven society living deep beneath the mountains of Kheras. The Dwarves could not ignore a threat so close to their own sunken world and in masses drove the vampires away from the human cities, forcing them to seek protection in the many caves covering the mountain ranges. To save the remaining people of Kheras, King Eisem Ahriman took his own advice and requested help from another group of non-humans - The Wood Elves. The Elves were known for their rare gifts in medicine, magical or otherwise, and so the King asked for a cure to Vampirism. The Elves, to the surprise of the human king, accepted the request and some of their most gifted Druids were sent. Eisem unfortunately fell to the virus himself and took his own life before turning into a vampire, two days before the elves arrived. Zeek was thrust into the position of leading the doomed land of Kheras, even though he was considered by far to be too young and ill-prepared for it. The arrival of the Elves was heralded as the turning point, where everything would finally be turned for the better again. The vampires came out of hiding and returned to Kheras, seeking a potential cure. While their approach was not appreciated by the Dwarves or remaining people of Kheras, the King took them in gladly. A cure was swiftly developed by the capable healers and deployed. It worked to the extent that many of the vampires found themselves returning to their human selves... but something was different. Their bodies could not cope with the second change and withered, most of them dying. The new and organized leader of Vampires took this as a sign of betrayal by the King and the remaining vampires raided the castle. The King surrendered willingly and was bitten, but not killed, so that he would experience their suffering first hand. The King then in front of all the vampires requested the cure, and said he would experience the pain of those fallen. All the people of Kheras were humbled by their ruler and united. The cure for vampirism was banished and humans and vampires began working to rebuild Kheras together. Fair and efficient systems were developed so that no man or vampire would ever go hungry. The mines were reopened and trade reestablished with the Dwarves and other nearby human kingdoms. Dwarves are being invited to live and work in Kheras, with the wide use for Dwarven skills in the several cities of miners and smiths. The first thing done when Kheras was growing again, was to send the Elves a thank you. Precious equipment, resource, gems and knowledge was sent in many carriages and was deeply appreciated by the Elves. This created a bond between Kheras and Elven lands, a unique relationship due to the isolated lifestyle of the Elves in contrast to Humans.
Kheras is becoming known as the land of Unity, a place where all beings can live together peacefully and find well paying work.
More land is required day by day with the quickly growing population, so Kheras began expanding its borders. However the young King despised the idea of War and instead bought and agreed alliances on all surrounding lands he could. The high rate of growth has put fear into the hearts of other human leaders who fear that Kheras will overtake their lands and they will loose their many worldly possessions and positions of power. In response, several assassination attempts have already been discovered against the King, or Emperor as he is now known as, and armies are marching to Kheras. The warriors of these fearful states are terrorizing the countryside wherever they pass.
One meeting between the armies of Kheras and the kingdom of Zaehlib has already taken place. There was no great battle however, as the Zaehlibian General agreed to the requests of Kheras for just to have their best fighters duel for the honor of victory. This decision was mostly based on the fact that no matter how large the numbers of the Zaehliabian human military, the forces of Kheras combine the war machines of the Dwarves with the magic of the Elves, the brutal strength and agility of vampires and the numbers of man to become an overwhelming power when deployed. The Zaehlib champion unluckily fell within seconds, but was not killed. He was wounded in the battle that brought victory to Kheras, and instantly attended to by Kherasian field medics. The army of Zaehlib was then treated to fine Dwarven alcohol and great hospitality before everyone returned home. Zaehlib is now one of the newest nations to join the growing Empire of Kheras.
Emperor Zeek rules with compassion and understanding and fair rule to all the variety of people living in Kheras. He is adored by his people and so the greatest sorrow of the Empire is that Zeek will pass on in just a few years due to the painful effect taking the original vampire cure has on him. Elven healers attend to him daily and its been said his life can be extended, but not indefinately.
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